

Similarly, to The Aurora’s crew, 4A Games manages to add a level of depth to these side characters, a depth that goes beyond anything they have accomplished before.īeyond those characters, each level is packed with monster nests and bandit hideouts that house upgrades for Artyom’s weapons and gear. I particularly enjoyed the story of a cult that had formed in The Volga, retreating back to almost barbaric roots and fearing any kind of modern technology and electricity. The Volga is incredibly striking with dilapidated rail-yards and snow-covered landscapes.Įvery level also has its own narrative to tell, with unique characters.
#METRO EXODUS CHARACTERS SERIES#
The other three levels channel the linear approach of past games, carrying you along a specific path, but being much grander and longer than anything seen in the series before. The Volga’s, snow-filled warehouses and abandoned train cars allow you to sneak by enemies, whilst the open desert of The Caspian allows you to act in a carefree way as you drive over mutants in the Burkhanka car.

Those three levels: The Volga, The Caspian, and The Taiga all have their own unique atmosphere and character to them making each journey into a new part of Europe feel fresh and exciting. Three of the levels are massive and incredibly detailed, letting me spend upwards of five hours searching every corner of the land using Artyom’s physical hand-held map. All of these levels are incredibly satisfying to explore and wander through. Cutting that number in half may ring alarm bells for some people, but there is no reason to worry. Instead of ten to fifteen linear levels, Exodus features six much larger levels, which Artyom can explore. Exodus’ Open Environments Are A Joy To ExploreĪnother big change with Metro Exodus is that the classic level structure has been abandoned. Everyone on The Aurora is memorable, but I particularly liked the growth of Katya and Nastya. All the characters come together regularly and converse about their thoughts and beliefs making the crew of The Aurora feel like a group of close friends. I especially grew attached to seeing how the lives of Katya and Nastya (a mother and daughter you save early on in the game) improve as the game progresses. This works well for the most part, as it was always exciting to see what the characters had been up to in-between the time-jumps segmenting the game’s levels. Instead, you, as Artyom, hop into their lives at specific points, witnessing notable moments in their journey on The Aurora. You don’t see everything these characters do and achieve. The characters in Metro Exodus are at the forefront of the story and developed in a substantial way from the last two games.īecause the game takes place over a year, the narrative isn’t continuous.

I loved the focus on characters and it was a joy to see some of my favourites get more of a focus than they had in the past. 4A Games’ decision to focus on the characters of the Metro world allows them to flesh long-time characters such as Anna out, adding depth and personal connection that feels natural for the first time in the series.

That narrative’s theme of hope for something better remained enticing throughout the game, especially after a few key plot points mid-way through. Whilst searching above the Metro they come across a giant steam locomotive called The Aurora, which allows them to travel across the ruins of Europe in search of that destination. The decision to leave the relatively safe confines of the Metro comes from Artyom wanting to find a home above ground that is safe to live in, away from the mutants that scarper through the tunnels and the radiation that makes every breath life-threatening. Instead, the characters from the previous two games, such as Anna and Miller, are the focus of Exodus’ year-long expedition across Russia. As mentioned above, mutants are not the focus of Exodus’ story.
